Showing posts with label C and K: won by Tim. Show all posts
Showing posts with label C and K: won by Tim. Show all posts

Sunday, 8 August 2010

Cities and Knights of Catan for three - hard work!

A peaceful Sunday afternoon. Three of us at home - what better to do than to play a game. And since we have a Settlers game planned for this evening with our friends, we thought we'd have a gentle three-person Cities and Knights game.

At least, that's what we thought...

Tim set the board up for us, and rolled to go first. He had the green pieces, and chose a nice-looking spot with 8, 9 and 10 on clay, wheat and ore. It looked as though the tiles were fairly evenly distributed, and that there wouldn't be anything in particular in short supply. However wheat is particularly useful in this game, and that looked like the best hex to get wheat.

Richard, remembering the importance of commodities in Cities and Knights, took the place with sheep, ore and wood on 5, 6 and 9. Then it was my turn to place my settlement and my city together. Both the spots I liked had been taken... so I placed my city on the other one that had the three commodity-related resources, and my other on that useful-looking 9-wheat hex. it bordered the desert, but also a 5-wood, which I hoped would be useful since my only other wood access was on a 3. I hoped to build out towards the 6-clay hex as soon as possible, since I didn't have any access to clay.

Richard was quite tempted by the intersection with three sheep on 5, 8 and 10, which would have given him a lot of the cloth commodity... but decided that it would be more useful to have clay and wheat. Tim did consider the intersection with three sheep, but two of the numbers were the same as number he had already, so instead he chose three new ones including a 6 for his city, with wheat, ore and sheep.


So Richard was the only one of us who had theoretical access to all five resources at the beginning.

Play was very slow to get started. Quite a few 6s were rolled - no use to me at all - and a few 5s and 11s. We don't roll the event die, or count 7s in the first two rounds, which - theoretically - gets it going more quickly. But it didn't seem to work. By the time the barbarians made their first attack - and that was after quite some time, since we rolled the coloured events more than half the time - we had each managed only one street. To be sure, Richard had built a settlement on that three-sheep hex, and Tim had upgraded his settlement to a city. Richard and I each had a double-strength knight, as well. With four cities, we had enough to defend Catan and hoped that we would each gain a development card.

We had also, slowly, been upgrading our cities. Richard and Tim, who were both getting more clay than they needed, built fortifications to their cities on the board so as to allow more cards in their hands when the robber attacked. Tim had also been gaining coins fairly rapidly since 6s and 10s continued to be rolled, so he was picking up the blue progress cards.

Then, right before the barbarians attacked, Tim reached 'mighty knight' status with his coin upgrades, and was able to buy and activate a three-strength knight. Which made him the first defender of Catan:


9s were not rolled as often as one might expect, but they did come from time to time. 4s came fairly often. So we had enough wheat to keep the knights activated - not that we used them for anything other than defending Catan in the entire game. And since ore was also fairly plentiful, more cities were built. By the second barbarian attack, Richard had three cities; Tim had two, one of which had turned into a coins metropolis. And since I was behind the others - despite having picked up one victory point card - I was able to play the 'wedding' card which I had acquired, that meant they both had to give me two resources of my choice. Tim gave me two ore, and Richard gave me two clay, which was useful since I could then fortify my city.

At last I managed to build a settlement on the 6-clay. It felt like very hard work. But I did, now, have my own source of clay - and 6s continued to be rolled reasonably regularly.

When the barbarians attacked for the second time, we were in the same situation as before. Two strength each for Richard and me (since neither of us had yet reached mighty knight status) and three for Tim. So he gained a second Defender of Catan card:


Play should have picked up by this stage, but wood seemed to be in very short supply, making it difficult to build any roads or settlements unless we were prepared to trade quite heavily. My hope of wood and books - on the 3 - was in vain; in the entire game, there was not a single 3 rolled. Yet there were at least three 12s, and a couple of 2s. 5 wasn't exactly frequent either.

In the next few rounds, Richard and Tim had each played the useful progress card that enabled them to move an open road. Not that it really helped either of them significantly since we still lacked wood. I managed to upgrade to a city, as well, and Tim built another settlement which he then upgraded. 8s were being rolled reasonably often, so I was gradually collecting and upgrading my cloth improvements.

My turn came around shortly before the third barbarian attack. By then, Richard had a mighty knight, and Tim still had his one, while I was still on my double-strength knight. And I had picked up two 'deserter' cards. I don't like them - Richard has sometimes played them against me in our two-player games, but I'm not sure I've ever used them, since I don't usually collect many coin commodities. I didn't want to play just one, since it would have meant victimising one of these two beloved people... but when I realised i could play two, right before the next barbarian attack, I decided it was worth doing.

We had some debate about whether I could in fact do that, since they were both mighty knights and I had not yet reached the status of being able to buy those. If I'd simply had to remove them from play, it would have meant both Richard and Tim would have lost a city in the next attack, which would have slowed the game down even more... so I didn't want to do that.

So I checked the almanac in the rules... and sure enough, it actually said that this card could be used to gain a mighty knight, even if the player had not reached that status.

So now I had the strength of eight knights, and was unquestionably the Defender of Catan at the next attack:


Tim was well in the lead with ten points (including his two previous Defender points). Richard, who had control of the merchant, had seven points, and I caught him up at last, since I had one victory point card, and now also had a Defencer of Catan card.

Slightly to my surprise, I managed to gain the metropolis on cloth. I had not expected that, since Richard had far more access to sheep with his cities. I pointed out that any time I gained a cloth from the 8, he did too... and he realised that he had forgotten to pick up sheep or cloth from that hex. When 8 was rolled, he had remembered to collect his clay only.

The game was still going slowly. We usually play to 15 points with a three- or four-person game, but agreed that we would stop at 13 since it felt so frustratingly slow, and rather hard work. Each of us managed another settlement in the next few rounds - there were still lots of building spots, but without much wood it was very difficult to build anything at all. For my settlement, I had to use the merchant card to trade two-for-one wheat, and also the temporary merchant card to enable me to trade two-for-one ore in the same round.

Richard was planning to gain the longest street, and also hoped to get to the last cloth improvement, and thus take the cloth metropolis from me. He would probably have succeeded... but Tim's turn came up first. He upgraded his settlement to a city, and took control of the merchant again. So he won the game with 13 points - and no settlements on the board! He couldn't remember ever before having run out of cities with all five of his settlements still in his hand.


Slightly to my surprise, I was second with ten points, and Richard was in last place with seven.

We all felt exhausted by the end. Rarely has a theoretically enjoyable board game felt like such hard work!

Tuesday, 29 December 2009

Second game of Cities and Knights

Tim really wanted to watch a DVD. But having learned to play Cities and Knights of Catan yesterday, Richard and I were fairly keen to play another game, so as to understand it better.

So we decided that we'd play a shortened game for an hour and a half, ending at 9pm, so Richard and Tim could watch a movie too. Setting up the game was easier,having done it once. We organised the various cards a bit better:


Richard and Tim organised their pieces nicely too, while mine sat in a heap for most of the game:


I had good wheat hexes, since that seemed to me one of the most important resources in this game, and some ore and wood too. But no clay at all, and only a 3 on sheep. I was quickly able to build cities, and upgrade them too, and we all bought sufficient knights to keep the barbarians at bay. But although I've now mastered the logistics of the game, I haven't really got hold of any good strategy. A couple of times I ended my turn and then realised I could have done something else - but as it's not part of the regular Settlers game, I needed longer to think about it.

The progress cards are quite fun, although we haven't really figured out the best times to play them. It's quite fun being able to play more than one in the same round. But we were still trying to establish all the precise rules for the knights, and it was difficult for me to think of so many diverse things at once.

By 9pm, Tim was ahead with 10 points (including the longest street), I had 9, Richard had 8. Tim didn't think he'd have stayed ahead if we'd continued playing to 13 or 15 points, since he wasn't picking up any wheat. I was feeling quite bemused about what to do next, having built all my cities and still having no real access to clay. And we were all feeling a bit overwhelmed with the amount of thinking required in this vastly more complex game! So much so that I even forgot to take a photo of the board at the end.

There's a lot of potential to Cities and Knights, and we look forward to becoming more proficient at it.

Catan: Explorers and Pirates (first game, scenario 1)

Our usual default Catan game is Cities and Knights. It was quite a steep learning curve before we could relax into it, but now we can chat ...