The same group that met for a Catan game last Thursday evening gathered once more. This time, John and Sarah played separately but Richard and Tim formed a team. They play very differently from each other, so it was interesting to know how they would work together.
They rolled to go first. Playing Richard's usual red pieces, they had some discussion about starting but opted for the good numbers of 5, 8 and 9 on sheep, ore and clay respectively.
Sheila was second, with her usual brown pieces. She opted for the other obvious place: 4-6-9 on ore, wood and clay. That would probably have been my starting spot of choice, had I played first. The numbers were not quite so good as Tim and Richard's choice, but wood is generally more useful than sheep. Then again.. it didn't look as if there would be a lot of sheep in the game, if numbers were rolled as expected.
I was third. With the two prime locations taken, I decided to opt for numbers rather than three resources. So, playing orange as usual, I took the 5-8-9 on two wheat and wood. Of course I had a faint hope that I might be able to access the wheat harbour.. but it seemed pretty unlikely that it would still be available.
As it happened, it wasn't until John (playing white) got to place his settlements that the rather nice 4-6-10 (two ore and wood) intersection was taken. He went for numbers rather than resources, it seemed, since he started without either sheep or wheat.
Jörn (blue) and Sarah (green) played in between John and me; both of them were able to access all five resources, at least in theory, with their placements, and also had a reasonable selection of numbers. So by the time I got to place again, there wasn't much available. I decided that it was most important to have ore, and I really wanted a 6 if possible. So I opted for the coastal 6-4 spot, which gave me yet more wheat in addition to a useful ore place. Possibly I should have placed my street heading inland since I had little hope of getting to the wood harbour before Sarah did, but I knew I had plenty of space for expansion in the wheat section near my first settlement.
By the end, Tim and Richard probably had the best selection of numbers, although I was quite pleased with mine too. They were lacking wheat; I was lacking both sheep and clay.
With plentiful ore and wheat, I managed to build my first two cities fairly easily. Sarah took the wood harbour, so I knew I would have to do any expansion via my other settlement. Clay was somewhat at a premium, but others wanted wheat so I was able to trade, and built a couple of settlements around the 8-wheat hex. John expanded towards the wheat section too, since that was a resource he lacked; in doing so, he was the first to take the longest street card.
I was actually in the lead at this point in the game, with six points. This seemed rather surprising, since the lack of clay was holding me back. I had considered expanding out towards the 5-clay hex, but only ever managed one set of street resources at a time. If I had built one, or even two streets, I could pretty much guarantee that Jörn would have then built one of his to block me.
Sarah, who also had good access to ore and wheat, had also built two cities and had five points. John also had five, with the longest street card, as did Tim and Richard. Jörn and Sheila each had four. It was still very even.
I continued being lucky with rolls and trading, and was able to expand further inland to take a double-wood slot next to the desert. Although, unfortunately, I then kept forgetting to take the relevant wood resources when a 6 was rolled! I was handed the longest street card, which put me more firmly in the lead with eleven points. All I needed was one more city, and I would have won... although I'm pretty sure I did not realise this at the time!
Tim and Richard had built all their cities by this stage - despite still lacking wheat - and had nine points. Sheila had seven, and everyone else had six.
My hope of victory diminished when Jörn joined up his sections of street, and thus took the longest street card with nobody able to take it from him.
Finally I had the resources for three streets in my hand, so I built out towards the 5-clay hex. Not that clay was going to do me much good at this stage - but it was another building spot. Sheila had taken the ore-wheat one which I'd hoped to take near my main expansions so this was my last possible place to build.
So, once again, it could almost have been anybody's game. Tim and Richard were now in the lead with ten points, but Jörn and I were both right behind with nine points each. Sarah and Sheila each had eight, and John had seven. John still had three possible building spots; I had one, Richard and Tim shared one possibility with John; I had the one on the clay which I technically shared with Jörn, but he needed to build some cities first, and I almost had the cards in my hand for that settlement...
Then it was Richard and Tim's turn. I picked up wood, which was the last resource I needed to built my settlement on their building phase.
Except that there wasn't one. They played a third knight card, thus taking the largest army, and another two points.
Once again, Tim had won. That's three wins in the three games we have played since he arrived here last Thursday. According to my statistics on the side of this blog, he's now won 10 out of the 20 games which he's played with us since I started recording them at the end of last year.
Still, nobody was completely trounced. Jörn had ten points, Sarah had eight, and the rest of us each had nine.
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